Shot release timing
Green and Going
Hold Space — or press and hold the court, or any face button on a controller — and release at the set point, 560 ms in. The window is 50 ms wide, so you need ±25 ms.
Shot meter
Training wheels. In-game, turning it off widens your real green
window — so the animation is what you learn to read.
Visual cue
Which moment of the animation the green window sits on. Earliest to
latest.
Shot speed
The base. A slower one stretches the whole animation, so every cue
arrives later and there is more of it to read — it does not widen
the window. Reps are counted per speed, because bias measured
against one base does not describe another.
ms
Window width
Difficulty is only the window. Wider is a slower release with more
margin; narrower is a quick one under pressure.
Timing offset
Shifts the target. Your console and TV add a delay this page
cannot see, so absolute offset does not carry over between setups
— leave it at zero unless you already know your number. It moves
your bias and leaves your consistency untouched.
Session
Clears the reps below. Earlier sessions are kept.
READY
—
hold to shoot
Consistency
—
Bias
—
Green
—
Reps
0
Diagnosis
Error distribution · last 20 reps
Early sits left, late sits right. A tight cluster off centre is a different problem from a scattered one.
Does this transfer?
%
Input
Keyboard
Measurement resolution
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